Elemites was a project for a game design class where we were instructed to take a game, and make a new game from it based on its mechanics.  For our game, Elemites, we used "Singularity" as our source of inspiration.  We swapped it from a 3d first person puzzle shooter into a 2d puzzle platformer using gameplay mechanics from singularity.

I acted largely as a leader on this project as the class was available to non major students.  I was a driving force in both the design of the game and the organization of assignments.  I'm particularly proud of the fun and whimsical style we were trying to achieve while pitching this game.